3D Graphics Programming with QuickDraw 3D 1.5.4
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Float32 left
Float32 top
Float32 right
Float32 bottom
An orthographic camera is a parallel projection camera that employs an orthographic projection to obtain its image. The direction of projection is the opposite of the camera vector (that is, location - pointOfInterest ), the projection plane is the near clipping plane, and the projection is thus along a normal to the projection plane. The origin of the projection plane is the point at hither (camera vector); if the absolute values of the fields top and bottom are equal, and the absolute values of the fields left and right are equal, then the origin of the projection plane is at the center of the front face of the view volume.
Camera placement, camera range, camera view port (optional). If a camera does not have one of these child objects, then it should be assigned the default values specified in the section on that child object.
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